(2023)
This 3D mobile game was created using the C# programming language and the Unity game engine. Rival Runner is an exciting infinite running game that is currently under development. Dodge obstacles, collect power-ups, and prove yourself as the ultimate runner. Please note that the game is still a work in progress, and certain features may be subject to change. Gameplay In Rival Runner, you control a character who runs endlessly through a challenging environment. The objective is to cover as much distance as possible while avoiding obstacles and competing against rival runners. The game features smooth controls and responsive gameplay for an immersive running experience.
(2023)
This 3D mobile game was created using the C# programming language and the Unity game engine. The objective of the game is to guide a bouncing ball through a twisting, turning tower of platforms without falling off or hitting any obstacles. The game features a 3D environment, including the tower and the bouncing ball. Additionally, game physics engines were utilized to simulate real-world physics and create a more engaging experience for players.
(2023)
Rescue Ball is a challenging puzzle game that requires players to control a ball through a maze to escape. With limited time, players must solve puzzles and collect items to gain extra time. As players progress through the levels, they unlock new and more challenging mazes. Rescue Ball is a thrilling and engaging game that will test players' problem-solving skills.
(2022)
Top-Down Architecture is used for an easy game flow. A Strategy based multi-Level 2D puzzle Game. Consist of a dark and Challenging Environment. Player needs a torch to move around. 2D Dynamic Lights and Shaders have been used in a real time environment.
(2022)
This Game is an action-platformer, where you can manipulate the flow of time in strange and unusual ways and use grappling hook to grapple onto specific objects in level. Journey to a series of levels and solve puzzles and challenges to rescue an abduct. 2 Challenging Levels consists of several in game blockers Tile-Map Grid is Used to Create Levels Top Down Architecture for an easy game flow The Game features a player that has a special ability to manipulate the time which can regenerate the health and makes the player to survive longer against SMART AI Enemies and BOSSES while solving the puzzles in the game.
(2020)
Worked with a team to develop this game in 48 hours Global Game Jam 2020, Montreal. Worked specifically for the user experience and UI of the game.
(2019)
3D Airplane Simulator Game where you have to save the city flooded by enemies using a airplane that has a different types of abilities such as shooting, throwing Bombs, Turrets, Missiles and much more. Worked specifically to develop the Turret. A feature of the AirRaid that can spot the enemies and shoot them. Having a life span for each turret spawned in the game and cool down while firing bullets.
A Blank Tale (2020)
Virtual Reality Game made in Unity 3D, where you are on a wheelchair and you shoot enemies and kill the boss to win. It features an indoor level, ranged and melee enemies, one boss. stun gun, sword and pick able items and power ups. Object pooling is used In order to shoot the enemies while saving the performance of the game. Worked Specifically for the gun that a player can grab either while seating on the chair or not. Gun is basically used to stun the enemies for a short period of time and makes them a rag doll which can be killed by the player using other abilities.
(2019)
Asteroids is a space-themed multidirectional shooter arcade game designed and developed in a team of two The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.